AI Insights · Timothy · October 2025
Top Boxing Games Performance in Romania, Q3 2025
Discover the performance trends of the top boxing games on a unified platform in Romania during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on a unified platform in Romania showed diverse performance trends. Here's a closer look at each game's metrics, based on data from Sensor Tower.
WWE Mayhem from Reliance Games saw weekly revenue peak at approximately $129 in early September, with a gradual decline to $38 by the end of September. Downloads reached a high of 225K mid-August, followed by a decrease to 148K by late September. Active users fluctuated, peaking at 290K in August before settling at 211K by the quarter's end.
Boxing Star: Boxing Fight Game by THUMBAGE experienced a revenue surge to $100 in early July, later stabilizing around $68 by the end of September. Weekly downloads remained relatively stable, peaking at 220K in mid-July. Active users showed a high of 362K in late July, declining to 220K by the quarter's close.
Real Boxing 2, published by Vivid Games S.A., maintained steady performance with revenue reaching $95 in early September. Downloads were highest at 1.08K at the start of the quarter, with a notable dip mid-quarter before rising again to 661K by September's end. Active users saw a downward trend from 2.18K to 1.35K throughout the quarter.
PRO Wrestling : Super Fight 3D by S Tanveer Hussain had modest revenue, peaking at $59 in mid-September, with a minimal download rate and active users remaining around 10K throughout the period.
Real Boxing: KO Fight Club, also by Vivid Games S.A., showed consistent revenue, peaking at $52 in mid-August. Downloads varied, with a peak of 245K in late September, while active users increased from 230K to 227K over the quarter.
For more detailed insights on these trends, visit Sensor Tower.